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Stop Time In The Movies Game

Tired of your actors aging? Hate seeing grey hairs? Do you watch the screen as the years fly by? Well, it doesn't have to. STOP AGING NOW! No, its not a miracle drug or a magic potion. No exercises or doctor visits. Its all a setting in an ini file. Thats right the global.ini file. Once you stop time, the years stop ticking away, but people still move about, grass still gets watered, movies still get filmed and exported. But you stop making money off them. And you can't go to anymore award ceremonies. What, you were going to win? Are you a mouse or a mad scientist?! What you could do is after each award ceremony, stop time, film 20 top notch movies, release them, then save the game, delete the global.ini file, then start the game back up with moving time, and your next visit to the award ceremony should be outstanding. Most prolific studio award! Then repeat it.

This file is down but you can do this manually. First extract the global.ini file from your game using MED (The Movies Editor). Open it with notepad and scroll down until you find the [time] setting.

	start = 1920,48
	end = 3000,48
	power = -0.5
	origin = 128
	foresight = 8.4
	hindsight = 0.75
	fastforward = 32
	autosave = 20

Change the start and end numbers. The last number on the end change to 48. Then save it over the old one. It goes in the data folder. Not next to the data folder but inside the data folder.

Events (or 'times'), McTaggart observed, may be characterized in two distinct, but related, ways. On the one hand they can be characterized as past, present or future, normally indicated in natural languages such as English by the verbal inflection of tenses or auxiliary adverbial modifiers. Alternatively events may be described as earlier than, simultaneous with, or later than others. Philosophers are divided as to whether the tensed or tensionless mode of expressing temporal fact is fundamental. Those who (like Arthur Prior) take the tensed notions associated with the past, present and future to be the irreducible foundations of temporality and our conceptions of temporal fact, are called A-theorists (or presentists). A-theorists deny that past, present and future are equally real, and maintain that the future is not fixed and determinate like the past. Those who wish to eliminate all talk of past, present and future in favor of a tenseless ordering of events are called B-theorists. B-theorists (such as D.H. Mellor and J.J.C. Smart) believe that the past the present and the future are equally real. The past, the present and the future feature vary differently in deliberation and reflection. We remember the past and anticipate the future, for example, but not vice versa. B-theorists maintain that the fact that we know much less about the future simply reflects an epistemological difference between the future and the past: the future is no less real than the past; we just know less about it (Mellor 1998). A view was held, for example by Quine and Putnam that physical theories such as special relativity, and latterly Quantum mechanics provide the B-theory with compelling support. A-theorists on the other hand believe that a satisfactory account of time must acknowledge a fundamental metaphysical difference between past, present and future (Prior 2003). The difference between A-theorists and B-theorists is often described as a dispute about temporal passage or 'becoming'. B-theorists argue that this notion embodies serious confusion about time, while many A-theorists argue that in rejecting temporal 'becoming', B-theorists reject time's most vital and distinctive characteristic. It is common (though not universal) to identify A-theorists' views with belief in temporal passage.It is also common (though not universal) for B-theorists to be four-dimensionalists, that is, to believe that objects are extended in time as well as in space and therefore have temporal as well as spatial parts. This is sometimes called a time-slice ontology (Clark, 1978).The debate between A-theorists and B-theorists is a continuation of a metaphysical dispute reaching back to the ancient Greek philosophers Heraclitus and Parmenides. Parmenides thought that reality is timeless and unchanging. Heraclitus, in contrast, believed that the world is a process of ceaseless change, flux and decay. Reality for Heraclitus is dynamic and ephemeral. Indeed the world is so fleeting, according to Heraclitus, that it is impossible to step twice into the same river. The metaphysical issues that continue to divide A-theorists and B-theorists concern the reality of the past, the reality of the future, and the ontological status of the present.

The laws of mechanics are time-reversible; yet the time-ordering of such a scene from right frame to the left is something that never is experienced, whereas that from the left to the right would be commonplace. All the successful equations of physics are symmetrical in time. They can be used equally well in one direction in time as in the other. The future and the past seem physically to be on a completely equal footing. Newton`s laws, Hamilton`s equation`s, Maxwell`s equations, Einstein`s general relativity, Dirac`s ecuations, the Schroedinger equation—all remain effectively unaltered if we reserve the direction of time. (Replace the coordinate t which presents time, by –t.) The whole of classical mechanics, is entirely reversible in time. (Roger Penrose) Dr. Breuer describes the same problem: My cup of coffee cools in the direction of the future and becomes hotter in the direction of the past. But the behavior of heat is not reversible in time and characterizes according to the second law of thermodynamics a direction in time. That the coffee cools off ought to astound everyone. For ultimately according to classic mechanics the movement of each single particle of which the coffee consists is reversible in time.

When I talk about time, I am not referring to something which is measured by the movement of a clock. Time is the essence of attention; the emanations from the Source of Everything are made out of time; and properly, when one enters into any aspect of the other self, one is becoming acquainted with time. The wheel of time is like a state of heightened awareness which is part of the other self, as the left side awareness is part of the self of everyday life. It can physically be described as a tunnel of infinite length and width; a tunnel with reflective furrows. Every furrow is infinite, and there are infinite numbers of them. Living creatures are compulsorily made, by the force of life, to gaze into one furrow. To gaze into it means to be trapped by it, to live that furrow. Will belongs to the wheel of time. It is something like the runner of a vine, or an intangible tentacle which all of us possess. A warrior's final aim is to learn to focus it on the wheel of time in order to make it turn. Warriors who have succeeded in turning the wheel of time can gaze into any furrow and draw from it whatever they desire. To be trapped compulsorily in one furrow of time entails seeing the images of that furrow only as they recede. To be free from the spellbinding force of those grooves means that one can look in either direction, as images recede or as they approach.